Alina Ivanchenko
Alina Ivanchenko
3D Artist / Illustrator/Magic Unicorn
Montreal, Canada

Summary

● 10 years experience in a field of game development
● Experience in AAA and mobile games
● Strong drawing skills (traditional/digital)
● High and lowpoly modeling (3Ds Max).
● Rendering (V-ray, Keyshot)
● Excellent skills in high poly sculpting and texturing (Zbrush)
● PBR and hand painted texturing.
● Basic understanding of Character rigging
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HONORS & AWARDS
● 1st place in 3D category THE GAME CHALLENGE 2016
Independent Festival of Creative Communication (IFCC)
● CGsociety CG Choice Award
● MIGS 2014 Art Contest Winner Montreal International Game Summit
● CGhub.com Drawing Jam Winner
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● PUBLICATIONS
3DCreative Issue 117
Expose 12
Spectrum 24

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CONTACT:
Foxfrombox(Ф)gmail.com

Skills

Concept ArtIllustrationCharacter ModelingEnvironment ModelingLow-poly ModelingTexturingCharacter DesignHigh-poly Modeling

Software proficiency

Photoshop
Photoshop
3ds Max
3ds Max
ZBrush
ZBrush
Keyshot
Keyshot
TopoGun
TopoGun
V-Ray
V-Ray
Painter
Painter
Marvelous Designer
Marvelous Designer
PaintTool SAI
PaintTool SAI
Illustrator
Illustrator
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
3D-Coat
3D-Coat
xNormal
xNormal

Productions

  • 317349 tom clancy s rainbow six siege art of siege edition windows other 1
    • Video Game
      Tom Clancy's Rainbow Six® | Siege
    • Year
      2016
    • Role
      Texture Artist
    • Company
      Ubisoft
  • Jp
    • Mobile Game
      Jurassic World: The Game
    • Year
      2015
    • Role
      Character Artist
    • Company
      Ludia
  • Dragons icon
    • Mobile Game
      Dragons - Rise of Berg
    • Year
      2014
    • Role
      Senior Artist 2D/3D
    • Company
      Ludia
  • Disciples iii
    • Video Game
      Disciples III: Renaissance
    • Year
      2009
    • Role
      Modeller, Texturer
    • Company
      .dat